In the beginning was the word. Words made the world and everything in it. Words made oceans surrounding a slope-backed island, and they made the steep, jutting rock of the island itself. They made a game, of sorts, and they made the landscape for the game to play out across. They made the characters in the game – all but one of them – and they provided puzzles for that final, missing character to work their way through. The end result? The end result is a game that has its developer laughing and shrugging as he tries to explain things to me. “It turns out that …